
Echoes of Empire
4x multiplayer space strategy game built on a large grid world with time-based upgrades and player interactions.
- Migrated the entire backend from Elixir to TypeScript on AWS (Cognito, API Gateway, Lambda, DynamoDB, ElastiCache)
- Implemented a Quad Tree in Redis for fast area queries on a massive 2000×2000 world grid
- Built a matching Quad Tree in Unity with culling and pooling to stream objects as the player's view moved
- Created a one-click deploy pipeline via GitHub Actions and the Serverless Framework
UnityC#TypeScriptAWSDynamoDBRedis



